chestbursting

All posts tagged chestbursting

There’s something really heartwarming about trudging knee deep in alien goo as you cut your way to the core of an alien nest. Actually, that sounds pretty awful. This first series covers a topic that I’m especially fond of: gigeresque aliens and alien environments in video games. I’m going to assume that if you’ve found this blog, you’re probably well aware of what I mean by gigeresque imagery. In a nutshell, describing something as gigeresque means that you’re likening it to the style of the legendary swiss artist H.R. Giger. It shouldn’t come as a surprise that Giger is basically my hero. As far as this blog is concerned, he’s a God.

Again, I’m going to assume that most of you are more than familiar with Giger, so instead of going into a longwinded account of his life history, I’ll just quickly outline the visual tropes that roughly define his style. First, Giger loves to incorporate ribbed shapes into his art. When I say ribbed shapes, I’m literally referring to the look of a human rib cage.

How about some coleslaw with those ribs?

This leads into another common element, which is the use of bone-like shapes. It isn’t uncommon to see skulls or spinal cord-like structures in Giger’s images.

Skulls and spines.

Next, Giger’s art wouldn’t be what it is without the abundant use of phallic or yonic imagery. As I write this, I’m staring at one of Giger’s airbrushed paintings, and it’s actually just a penis entering a vagina, repeated six times. If I had a daughter, I wouldn’t let her within five miles of Giger…

I’d hit that.

The next common theme in gigaresque art is the concept of an organic/metallic synergy, which Giger himself coined with the term “biomechanics”. To many people, the word biomechanical is most commonly associated with the style of tattoo that Giger spawned. How many artists can be directly credited with instigating an entirely unique style of tattoo? One day I may write a post on how I think that biomechanical tattoos rarely look all that gigeresque too me. They often rely on dagger-like shapes, which I’ve never seen in Giger’s art, but that’s a topic for another day. Back to the point, the biomechanical nature of Giger’s art translates into imagery that looks somewhat mechanical, or industrial, but has a very organic shape and flow that you rarely see in actual mechanical objects.

Is it organic? Is it mechanical? Only Giger knows.

An important point to stress is that Giger’s art has a very organic feel. Every shape blends into the next, creating a structure that flows throughout the work of art. Finally, Giger’s artwork is almost always incredibly dark. It’s rare for him to use any color; meaning that the bulk of his work consists of various shades of grey (no, not those shades of grey…). So as a quick recap, gigeresque art often includes ribbed and bone-like shapes, relies on sexual imagery, has a biomechanical synergy, and is dark, like Giger’s heart. Giger’s a dark guy, and we like him that way.

Now that you’ve had a crash course on gigaresque aesthetics, let’s take a step back and see how this relates to the alien art design in the video games that this series will be covering. Giger’s real claim to fame were his designs for the movie Alien. As far as I’m concerned, the xenomorph is the most original and genuinely terrifying alien ever conceived by man. The dark aesthetics of Alien and its sequel Aliens influenced a generation of video game designers; not only in North America, but worldwide. Most importantly, from roughly the mid-eighties to early nineties, most alien designs in Japanese video games were directly influenced by these seminal films. Don’t believe me? This series will undoubtedly change your mind. The range of influence extends from almost blatant plagiarism, to subtle visual cues that evoke images of the hive from Aliens or the derelict’s corridors in Alien.

Super Turrican on SNES — No xenomorphs to see here.

I should probably point out that many of the games that I will cover in this series may seem only vaguely gigeresque. My reasoning is that every organic alien environment in a video game owes a debt of gratitude to Giger. The design of the Derelict in Alien and the hive in Aliens (yes, I know the hive wasn’t designed by Giger), are the main source of inspiration for these types of environments. Therefore, there may be times when I’ll cover environments that don’t seem particularly gigeresque, but by virtue of the fact that they’re somewhat hive-like, I feel they’re at least indirectly inspired by Giger.

So what can you expect from this series? My plan is to start with the classics: Contra, R-Type, Gradius, Turrican and Metroid. Next, I’m really looking forward to delving into more obscure games. Expect to see a lot of coverage of japanese shooters from the mid-eighties to the late ninteties. And as always, if you have any suggestions for games that I should cover, please email me at xenomorphosis@gmail.com. Stay tuned folks!

Do Androids Dream of Electric Sheep?

Welcome to Xenomorphosis, a blog for those of us who crave the dark side of science fiction. Right about now you’re probably thinking: “the dark side of science fiction? He must mean sci-fi horror”. Well… You’re mostly right. This blog will certainly cover everything sci-fi horror, and more. This isn’t a pure sci-fi horror blog; we cover the dim, dank, twisted side of science fiction, in all its incarnations. The distinction is that we aren’t limiting ourselves to pure horror. Instead, we’ll explore any science fiction that’s thematically dark, but isn’t necessarily considered horror. For example, Blade Runner is a dark science fiction movie, but definitely not horror. Because it’s dark, we can still cover it. In the end, we all win, because Blade Runner is pretty damn awesome.

As you may have guessed, I’m kind of a big Aliens fan…

What can you expect from Xenomorphosis? Expect a lot of feature-rich content. The bread and butter of this blog will be an ever-growing selection of ongoing series that will cover all aspects of dark science fiction. Ever wondered about H.R. Giger’s influence on video games, chestbursting scenes in movies other than Alien, xenomorph variations in Aliens spinoffs, and underwater horror movies inspired by Alien? Well, for the 0.1% of the population who finds these topics as fascinating as I do, we have you covered. As much as possible, I’d like to cover topics that have never been extensively explored. Look at this blog as a journey into the deepest recesses of the genre. In addition, we’ll post the typical opinions and reviews that should be expected from a blog of this nature.

Exploding into Body Horror.

Which mediums will we cover? The short answer is: all of them. Movies and video games will be our primary focus, but we’re more than happy to explore books, comics, toys board games, etc… When dealing with a relatively niche subgenre like sci-fi horror, there’s no point in being picky with how you take your poison. Furthermore, this blog won’t be relegated to any one region. I’m a fairly big fan of Japan’s finer exports, namely video games, anime, and manga, so expect to see your fair share of content from the land of the rising sun.

Tabletop games? Sure why not.

What can we promise you? We promise that the writing quality will be fairly strong, and that our contributors will be at least decently knowledgeable. Furthermore, there will be a strong focus on aesthetics. Images and videos will be woven into the posts whenever possible. I’m a visually oriented guy, so one of my main goals is to capture the look of dark science fiction.

Who am I? I’m a twenty-something-year-old guy who’s been into science fiction since, well, forever. Science fiction is in my blood. My grandpa collected hundreds of sci-fi books, which he then passed on to my mom. In turn, she introduced me to movies like Star Wars, Alien, and Terminator at a young (probably too young) age. At five-years-old she bought me a Kenner xenomorph action figure. Science fiction books are what got me into reading in a big way. My memory of the classics is fairly fuzzy, mostly because I read them all before the age of fourteen. My love of horror started a little later – around the age of sixteen I became interested in zombie movies and slashers. Soon afterwards I was introduced to hardcore punk, and then metal. I now collect death metal albums, which are a great catalyst for my love of dark twisted imagery. I try to capture this look in another one of my hobbies: artwork. For those of you who are interested, you can see why more recent works here. Finally, my other love is video games, which I also collect. Basically, this blog is a culmination of years of ideas that have been brewing in my head as a result of my various hobbies.

So, what can you contribute to this blog? Please, send me your ideas for interesting topics or series! We’re all in this hobby together, so we may as well engage as much as possible! If you’re a decent writer, and you’d like to contribute content, please contact me at xenomorphosis@gmail.com. The more the merrier. Most importantly, please leave comments and suggestions as often as possible. I’d like this blog to evolve based on your feedback. Happy reading!

Ripley, is that you?